Since we're just starting, we could use either Farming or Cooking interests as a stop-gap until we get a dedicated Dupe for that.Aim for 2 interest versions, though any count is probably fine.Alternatively, Supplying and Suit Wearing are both very useful for exploring in dangerous areas.An ideal third interest would be Operating, but that only matters much later.Aim for 2-3 interest versions - make sure the Dupe also has the Building interest.The best 'second interests' are Suit Wearing and Supplying for this type. Use that feature to aim for the following approximate specs: While you can't directly pick perfect Dupes, you can pick Skill types that will be a guaranteed interest for any Dupes generated in that slot. Just in case that's you right now, here's my suggestions. If you're completely new to ONI, you might be wondering what Dupes to take at the start - it's not necessarily very clear. In the early game and early mid-game, you usually have to consider Morale as you train your workers - make sure your Dupes will always have a higher Morale level (longer green bar) than they need (red bar)! Don't worry - you have a lot of time before most of the high-end jobs become necessary - there's generally more than enough time for job training. Note that, in general, you should avoid racing a Dupe through their Skill tree - carefully note how each Skill they learn affects their Morale expectation (the red bar) and feel free to stop progressing to prevent stress buildup across your base until you can manage it well. Thinking about Dupe specialization when picking a Dupe will help ensure you keep a well-balanced workforce for your base! While they may be a little tricky to understand at first, they make creating specialized Dupe builds possible, allowing 6 specialist Dupes to do the work of 8 or even 10 generalist Dupes. This guide will elaborate on a few "Dupe Builds" that I have found extremely helpful that work well with these rules in mind. Even with the "Enable Proximity" option on, the most it will do is try to pick the closest task that closely matches the highest priority, possibly with a very small fudge factor.īecause of this, it's important to consider how these rules work and plan each Dupe's role in a manner that will work well under these constraints. The way ONI assigns Dupes to tasks is driven entirely by each Dupe's "to-do list." It does not care where the task is, only how high priority the task is.
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